Art

BLURB  |  ENGAGE  |  MIND ART

 

My passion for art entails combining digital art with real world experiences. My love of the digital medium stems from my zeal for science and technology, especially computer technology. I have been experimenting with photography and computer-generated art for a while.  

 

I have experienced first-hand many of the radical advances in computer and digital technology that provides endless opportunities to create engaging and interactive art.  My current focus is integrating bio signals such as brain waves and breath samples to create unique forms or artwork.

Engage

 
The Detroit Interactive Art Exhibition – Show Curator.

Whitdel Arts Gallery

This exhibition featured a variety of installation-based art that allows the participant to engage with the artwork to create a unique experience while allowing the art to achieve its objective.

We encouraged artwork that entices the viewers to participate in the artwork by providing an input or by becoming the input in order for the artwork to achieve its objective. We commission work in any medium that allowed the participant to "walk" in, on, and around the piece. Other interaction involve gesture talking, touching, and biometric (face, finger print, voice recognition) input to allow the participant to become part of the artwork.

Mind Art

 

press to zoom

press to zoom

press to zoom
1/2

MindArt is a multidisciplinary project that aims to connect the artistic and scientific domain, to create a genre of art that is embryonic, meaningful and thought-provoking using EEG biometric data captured from a research participant mind. In collaboration with generative art Pioneer Bogdan Soban. The MindArt architecture is composed of three important modules. The first component is the hardware which consists of a wireless Electroencephalography (EEG) headset that records user’s attention and medication levels, along with blinking frequency. These brainwaves are wirelessly transmitted to an iPad for storage. The second component is the mindfulness module, which is comprised of a variety of thought generating words, to stimulate the brain into an emotional response. Words such as truth, kindness and beautiful were crafted into questions that led the participant to recall a distinct memory which is recoded by the EEG Headset. The third component is a computer algorithm that takes the data from each session and creates a unique piece of art that takes into account the date, time, and EEG waves.